Cool game - nice concept - i like it. Feels like the game was inspired by "Papers, Please"
PS. Needs short tutorial instruction about "propaganda is good - and resistance is bad" At first play i just block propaganda and resistance calls all together.
and game really needs some sounds! kind of strange to see phone call without sound : ]
also will be nice - if wire after connection will "snap" at center of circle this is one of those things that just gives comfort - ha ha
oh wow - i just read description at this game page.. So player should be on resistance side - but not always to avoid suspicion. clever story concept - its really good but it must be "inside of game - before the play"
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Cool game - nice concept - i like it.
Feels like the game was inspired by "Papers, Please"
PS. Needs short tutorial instruction about "propaganda is good - and resistance is bad"
At first play i just block propaganda and resistance calls all together.
and game really needs some sounds!
kind of strange to see phone call without sound : ]
also will be nice - if wire after connection will "snap" at center of circle
this is one of those things that just gives comfort - ha ha
oh wow - i just read description at this game page..
So player should be on resistance side - but not always to avoid suspicion.
clever story concept - its really good
but it must be "inside of game - before the play"
Thanks for playing and your feedback!
I totally agree about sounds :) Unfortunately I did not have time (and energy) to create them and make them fit naturally in the game.
A quick ingame introduction before starting the game would have made clearer what to do. But yeah that's the beauty of gamejam :)